Once again, we find our brave Lazer Ryderz, having encountered a grouping of Teleportation Prizms, left by Ancients of a by-gone era. Each Ryder knows what must be done: Coordinates must be locked into three Prizms to allow transport to their next destination. The Prizms’ proximity alarms have engaged and the boundary is set! It’s a race against time, and each other, to catch the Prizms before they jump to a new location in space.
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